/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       bitmap_cursor.h

	$Header: /game/bitmap_cursor.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef BITMAP_CURSOR_H_INCLUDED
#define BITMAP_CURSOR_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 100

#include <string>
#include "bitmap_group_ptr.h"
#include "bitmap_group_window_ptr.h"
#include "mouse_window_ptr.h"

struct t_bitmap_cursor
{
	void create( t_bitmap_group_ptr const& bitmaps );
	void set_frame( std::string const& name );

	t_mouse_window_ptr        cursor;
	t_bitmap_group_window_ptr frames;
};


#endif // BITMAP_CURSOR_H_INCLUDED